Author: Thorsteinn Mar

Introduction to an Adventure – Getting the characters hooked

One of the most important parts of any roleplaying module are the hook and the introduction. How you get your characters and players invested and interested in your narrative is a subtle art, unfortunately often reliant on tired tropes. A few days ago I spent the entire evening writing a module and creating what I thought was a pretty solid adventure hook. In fact, I was so convinced that the hook was so good that I didn’t even think about having multiple hooks or at least a fall-back option. I got a friend who is a fellow game master...

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New on Kickstarter! A sourcebook and a campaign for Trudvang Chronicles

Trudvang Chronicles is a great fantasy roleplaying game by the Swedish publisher Riotminds. Following a very successful Kickstarter campaign the game was released late last year. Now you can partake in their follow-up Kickstarter campaign, a sourcebook for the Stormlands and the Snowsaga Campaign. Trudvang Chronicles roleplaying game has been well received and gained much attention. The game is based on an old Swedish roleplaying game, Drachar och Demoner, which has been played in Sweden since the early 80’s. Following a very successful initial Kickstarter Campaign Riotminds, the game publishers, have now a new Kickstarter campaign for two new...

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Metagaming and meta-gaming

Metagaming is something that is frowned upon by almost all groups, but the definition of what counts as metagaming differs from group to group. Some systems are more vulnerable to the practice while other systems are almost reliant on it. Almost all roleplayers I know dislike and frown upon metagaming. Or, should I say, they frown upon any kind of metagaming that they don’t partake in. Speaking to them one quickly discovers that there’s a difference between metagaming and metagaming, almost as if there is a difference in how vile the metagaming is. But you won’t get a clear...

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John Carter of Mars – Adventures on The Dying World of Barsoom

John Carter of Mars – Adventures on The Dying World of Barsoom is a planetary romance tabletop role-playing game, created by Modiphius Entertainment under license and with the cooperation of the estate of Edgar Rice Burroughs, author of the original Barsoom novels. The game is currently being funded through Kickstarter. Any fan of Edgar Rice Burroughs knows the story about John Carter and his adventures on Barsoom, especially since the release of a film based on Burrough’s Barsoom novels. John Carter of Mars – Adventures on The Dying World of Barsoom is a tabletop RPG, where you can assume...

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What the future has in store for us – an interview with Tomas Härenstam, developer at Fria Ligan

Fria ligan or the Free League is a Swedish publishing house, that has released games like Tales from the Loop and Coriolis to name but a few. The fantasy game Forbidden Lands was successfully Kickstarted last year. Swedish roleplaying games have experienced enormous success recently. Games like Trudvang Chronicles, Symbaroum and Kult are all games that have gotten a lot of attention from roleplayers all around the globe. Sweden seems to be a sort of hot spot at the moment, with an established and active roleplaying community but first and foremost, very creative developers. Fria Ligan was founded in...

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Darkness over Kryptgarden – Adventure Path

Darkness over Kryptgarden is a new Adventure Path by Yawning Portal. The first module, The Lost Tomb of the Dwarven Prince, is now available on dmsguild.com. The module is intended for 4-6 1st-2nd level player characters.  The Lost Tomb of the Dwarven Prince is designed for 4-6 level 1st-2nd level PCs and non-evil alignment, a good balance of character classes is advised. It takes place in the Forgotten Realms, in the area around the village Triboar, as described in The Storm King’s Thunder. The module can be run using any setting where you’d find a small village and woodland...

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Call of Cthulhu 7th edition – of cosmic horror and car chases

The 7th edition of Call of Cthulhu was introduced after a Kickstarter campaign that raised over 500.000 dollars. The new edition has many changes to the system. Some are good, others not so much and a there are a few that are, simply put, bad. Ever since I first read the short story Call of Cthulhu by H.P. Lovecraft I’ve been a fan of his stories. Despite his obvious racism, xenophobia and bigotry the stories themselves contain a setting that is absolutely astonishing. The Great Old Ones that sleep beneath the waves, the Elder things and the Pharos of...

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Villains and Antagonists – Intelligent Undead

Intelligent undead are one of the most used villains in fantasy roleplaying games, and no wonder, their sole existence is evil enough. But roleplaying a super-intelligent villain who has eternity to burn, doesn’t need to sleep and has nothing better to do than take over the world can be a challenge. Imagine this: You sit in the Three Stags common room with your group, just easing your way down to the bottom of a mug of ale and talking about your last adventure. A freezing wind howls outside, blowing from the north, bringing snow and sleet but inside it’s...

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Is your campaign going stale?

After playing the same campaign for months, after numerous fights and encounters, finding many magical items in dusty tombs, do things tend to go stale for you? Do you struggle keeping your campaigns fresh and the players on the edge of their seats from first session to the last?  One of the best campaign I’ve ever game mastered was the Dark Sun campaign City by the Silt Sea using 4th edition rules. It was simply awesome, I had great players and the narrative had a great build-up and reached a perfect crescendo in the perfect final battle. On the...

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Becoming a better game master

Does your group sometimes engage is mindless murder-hobo playing style? Does it bother you? Do you realize that you could be a part of the problem? But you could also be a part of the solution. Shortly after the first episode of campaign 2 by Critical role aired I got a call from a fellow DM, who was in awe over Matthew Mercer’s DM style and his troupe of great players. “Why can’t I be more narrative focused like Mercer?” my friend asked and continued: “Why do my players always resort to murder-hoboism? All they want is to get...

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