Gamemasters

Age of Vikings Narratives

What makes a good Age of Vikings narrative? Here are some tips and ideas on how to make your Age…

3 weeks ago

The Red Thread in Campaigns

Every Campaign needs a Red Thread. Something the players can follow and makes the narrative much more than a trot…

3 weeks ago

It’s ok to say: No!

The emphasis on players and player advocacy has at times come at the expense of the ability of game masters…

2 months ago

Making good RPG stories great

Building interesting and breathtaking encounters is not something that comes naturally. It takes years of practice and hundreds upon hundreds…

2 months ago

Player Agency

Player Agency in TTRPGs is one of the most important factors that separates role-playing games from other storytelling media. At…

2 months ago

Dangerous Encounters

Sometimes, it can be hard to adjust encounters, which can make them a challenge for the player characters. What do…

2 months ago

Introduction to Adventure

One of the most important parts of any role-playing module is the hook and the introduction to adventure. How you…

2 months ago

Game Master Burnout

Game Master burnout is something that happens quite often, and though some manage to push through, there are others who…

2 months ago

Narrative Point-of-View

Narrative Point-of-View matters just as much in role-playing games as in literature. Here a few pointers on how to use…

2 months ago

Becoming a Game Master

Roleplaying games (RPGs) offer an incredible avenue for creativity, collaboration, and storytelling. At the heart of these games lies the…

2 months ago

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