Darkness over Kryptgarden is a new Adventure Path by Yawning Portal. The first module, The Lost Tomb of the Dwarven Prince, is now available on dmsguild.com. The module is intended for 4-6 1st-2nd level player characters.
The Lost Tomb of the Dwarven Prince is designed for 4-6 level 1st-2nd level PCs and non-evil alignment, a good balance of character classes is advised. It takes place in the Forgotten Realms, in the area around the village Triboar, as described in The Storm King’s Thunder. The module can be run using any setting where you’d find a small village and woodland mountains nearby. All encounters can easily be modified to fit either a larger or a smaller party.
As an earthquake uncovers an entrance to a long forgotten tomb many adventurers set out to discover what riches it may hold. But the tomb is dangerous and something seems to have woken up those who lay there in coffins and sarcophagi. Can your PCs brave the Lost Tomb of the Dwarven Prince and survive it?
Playing through the module takes about 4-5 hours. The story will challenge both players and characters alike and offers many opportunities for roleplaying.
The module relies on Triboar’s description found in the Storm King’s Thunder. Having access to that module is highly reccommended.
Only $2,49!
Click here to buy the module on dmsguild.com.
What the reviews say:
So far The Lost Tomb of the Dwarven Prince has only received 5-star reviews.
Alexandra B:
It is very well written, humorous and clever, but also concise and to the point.
Saevar:
A great module which offers the players different paths to follow, each testing a variety of skills, in order to complete the adventure.
Darkness over Kryptgarden
Darkness over Kryptgarden is a new Adventure Path written and developed by the Yawning Portal crew. The modules are interlinked and can be played as a campaign or dropped into an ongoing campaign. All modules will be available on dmsguild.com.
In Darkness over Kryptgarden the PCs will learn that something evil stirs beneath the Kryptgarden Forest. It becomes ever more dangerous to travel along the Long Road and the merchant caravans refuse to go any further north than to Waterdeep, making life for the people of Dessarin Vale ever harder.