We at Yawning Portal are happy to give away the modules our members wrote in the past that are also available on DMsGuild.com.
Feel free to download the following modules. These were all written by the Yawning Portal crew and available at the DMsGuild, but are also available here for free.
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Free D&D Modules
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Stories from Hulburg
In this booklet, you will find a short guide to Hulburg by the Moonsea, in the Forgotten Realms, and two short modules. The city is growing rapidly after a few challenging years, but its proximity to Thar and the orc tribes for centuries has had a significant impact on its prosperity. Now, more and more people come to the city in the hope of finding wealth or adventure.
This booklet is intended for dungeon masters. The two modules are for 1st- and 2nd-level player characters. Descriptions of spells, monsters, traps, and rules can be found in Player’s Handbook, Dungeon Master’s Guide, Monster Manual, and Volo’s Guide to Monsters. Having access to the Sword Coast Adventurer’s Guide is also helpful.
The Potion-brewer is a short module for 4-6 1st-level player characters. Playing through the module takes about 2-4 hours, and it should be pretty easy to moderate encounters to suit groups of any size.
Bertalamein Vesteins makes a living in Hulburg by brewing potions. When his cockatrice is stolen, he reaches out to the player characters and asks them to help him retrieve the creature.
Child’s Play suits a group of 4-6 2nd-level player characters. Playing through the modules takes 2-4 hours, and it can easily be modified to fit a larger or smaller group.
When Wilfred doesn’t return home one night, his mother, Linda, reaches out to the player characters. Wilfred visited the tomb on Keldon Head but hasn’t been seen since. Can the player characters find the boy and bring him back safely?
Evil Stirs in Ormpetarr
Evil stirs in Ormpetarr is designed for 4-6 1st-level PCs and of a non-evil alignment. It takes place in the Forgotten Realms, in the city of Ormpetarr, south of Vilhoun Reach. The module can be run using any urban setting. All encounters can easily be modified to fit either a larger or a smaller party.
When the wife of the famous tailor, Hiliar U’lar, is kidnapped by the infamous gang Iron Rats, it’s time for action. Are there any heroes out there brave enough to face this terrorizing group of thieves and cutthroats?
This module is short and can be played through in one session. It is designed for beginner game masters.
Included in the module, you’ll find the author’s thoughts, notes, and suggestions for beginner game masters. These notes are just that, ideas and thoughts, that hopefully can help you become an even better storyteller. Please note that these suggestions and thoughts are not related to game mechanics and are, first and foremost, simply suggestions. Nothing can replace experience, and as long as you focus on having fun and tell a good story, you’ve mastered the most important thing of being a great game master.
Murder in Harrowdale
Murder in Harrowdale is designed for 4-6 2nd-level PCs of non-evil alignment. It takes place in the Forgotten Realms, in the small village of New Velar in Harrowdale, which is a part of the Dalelands. The module can be run in any setting where you’d find a small village and nearby woodlands. All encounters can easily be modified to fit either a larger or a smaller party.
A travelling merchant is found brutally murdered in a local inn. The innkeeper, who is a member of the local council, asks the PCs to solve the crime. Their investigation takes the PCs to a nearby forest. Will they make it out alive?
This book is meant for the Dungeon Master and refers to the Player’s Handbook, Dungeon Master’s Guide, Monster Manual, and Volo’s Guide to Monsters. Spells and items are described in the Player’s Handbook, magic items can be found in Dungeon Master’s Guide, and stat blocks for monsters and villains are in the Monster Manual and Volo’s Guide to Monsters.
The Aranea Campaign
The Aranea Queen Campaign is designed for a party of 4-6 1st-level PCs. It takes place in the Nether Mountains in the Silver Marches region of the Western Heartlands in Faerun, using the Forgotten Realms setting. When the campaign ends, the PCs should be at 10th level.
All encounters can be easily modified to suit larger or smaller parties. Encounters range from easy to deadly, and players should be advised that not all encounters need to be solved with sword swinging or spell slinging.
When a dwarf from a local mine is found dead, the PCs are sent to investigate. Once at the mine, the PCs discover that something terrible has happened and need to find a way to make things right again. That will take them on a quest in the Nether Mountains, where they get the chance to see a dead goddess reborn.
The Aranea Campaign consists of three modules published in DMsGuild that have been well received: Trouble in Ironboot Mine, Trouble under Arn Forest, and Trouble in Doomspire.
The Campaign includes descriptions for three villages, seven dungeons, and numerous foes and NPCs.
The Weary Boar
Just as a storm hits Barovia, the PCs stumble upon a cozy and welcoming inn, The Weary Boar. As the storm rages and the night falls, the PCs and the other guests soon become aware that everything is not as it seemed and that there’s more to the Weary Boar than meets the eye, and something terrible happened there. Will the PCs survive the night?
The Weary Boar is designed for 4-6 level 2-3 PCs and non-evil alignment. It takes place in Barovia along the Old Svalich Road, using the Barovia as described in the module Curse of Strahd. The module can be run using any setting where you’d find a roadside inn. All encounters can easily be modified to fit either a larger or a smaller party.
Playing through the module takes 3-6 hours.
Lost Tomb of the Dwarven Prince
The Lost Tomb of the Dwarven Prince is designed for 4-6 level 1st-2nd level PCs and non-evil alignment. It takes place in the Forgotten Realms, in the area around the village Triboar, as described in The Storm King’s Thunder. The module can be run in any setting where you’d find a small village and nearby woodland and mountains. All encounters can easily be modified to fit either a larger or a smaller party.
As an earthquake uncovers an entrance to a long-forgotten tomb, many adventurers set out to discover what riches it may hold. But the tomb is dangerous, and something seems to have woken up those who lie there in coffins and sarcophagi. Can your PCs brave the Lost Tomb of the Dwarven Prince and survive it?
Playing through the module takes about 4-5 hours. The story will challenge both players and characters alike and offers many opportunities for roleplaying.
As mentioned above, this module relies on Triboar’s description found in Storm King’s Thunder. Having access to that module is highly recommended.
Return of the Warlock
Return of the Warlock is designed for 4-6 2nd-3rd level PCs and non-evil alignment. It takes place in the Forgotten Realms, in the Dessarin Vale, as described in The Storm King’s Thunder and Princes of the Apocalypse. The module can be run in any setting where you’d find a small village and nearby woodland and mountains. All encounters can easily be modified to fit either a larger or a smaller party.
When an old nemesis of the retired adventuring party, Banner of the Scales, returns from the dead and kidnaps the child of one of the party’s members, the member, Garmund, cleric of Kelemvor, turns to the PCs and asks them to help him get the boy back. Their mission will take them south along the Long Road, where they will encounter starved goblins, shadows, wights, and see darkness grow over Kryptgarden forest.
Playing through the module takes about 4-6 hours. The story will challenge both players and characters alike and offers many opportunities for roleplaying.
The module relies on Triboar’s description from Storm King’s Thunder and Red Larch’s description from Princes of the Apocalypse. Having access to these modules is highly recommended, but not necessary.
Ravenhold
This adventure is designed for a party of three to six characters of 3rd to 4th level, and of a non-evil alignment. It takes place in the Forgotten Realms, in the Dessarin Vale, as described in The Storm King’s Thunder and Princes of the Apocalypse. All encounters can easily be modified to fit either a larger or a smaller party.
A middle-aged Doomguide enters Red Larch, followed by his near catatonic son, begging for aid. He pleads to whoever can help and asks able-bodied heroes to help him save his wife, Yiriala, from a warlock-wight that has a lair in the ruins of Ravenhold, an old dwarven tower in Kryptgarden forest. The tower and the dungeons below it are crawling with undead, making the ruins a very dangerous place. Will the PCs manage to unlock the secrets of Ravenhold and save Yiriala?
This book is meant for the Dungeon Master and refers to the Player’s Handbook, Dungeon Master’s Guide, Monster Manual, Volo’s Guide to Monsters, Princes of the Apocalypse, and The Storm King’s Thunder. Spells and items are described in the Player’s Handbook, magic items can be found in the Dungeon Master’s Guide, and stat blocks for monsters and villains are in the Monster Manual, unless otherwise noted.
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