Author: HjaltiN

Starfinder: First Glance – Ready for Action

Alright, you’ve made your character, with all of his or her abilities, skills and a feat or two. It’s time to get some stuff and get into the action. Until now, the process has been very familiar. Here is where you start to really feel and see the differences. The first two things you’ll notice is that good ol’ Armour Class (AC) now comes in two categories and items have levels. Instead of the traditional manner of having an AC value that determines the difficulty of getting hit, there now two values – Energy Armour Class (EAC) and Kinetic...

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Starfinder: First Glance – Character Creation

I am a Pathfinder GM. It is my system of choice and I have been intricately involved with the system since the first day it was announced, pretty much at the same time as the highly controversial 4th edition D&D. In case you are not familiar with Pathfinder, it effectively kept most of D&D 3.5 but made some changes. Many of them are good, such as beefing up the base classes, simplifying but also sort of expanding the skill system at the same time (possibly my favourite element of Pathfinder) and adding a combat maneuver mechanic for grapples, disarms etc....

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GURPS – the Fallout of missed opportunities

Us old timers ‘member how in the early to mid 90’s, good ol’ D&D really fell out of fashion amongst the hardcore gamers. In fact, some downright looked down on D&D players for a while. I remember going to a con, signing up to DM a D&D table and getting all kinds of remarks, ranging from good natured ribbing to some downright mean comments about taking care of the kids table. But that’s a subject for a later time… While this was going on, there were a lot of other games and systems out there. In a lot of...

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There never was anything plain about Planescape

Recently I did a retrospective on Spelljammer. For a short recap, I think Spelljammer could have been so much more than it was. Instead of using the uniqueness of the setting, far too much was made of it connecting previously established worlds. As a rule, I think connecting established worlds never works. I wish Spelljammer would have had a bigger, bolder flavour. The same cannot be said of Planescape. It oozed character. It looked amazing. It was bold in a way most TSR products weren’t. In short, it was a big, juicy steak. The origins of Planescape can be...

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Death – it’s not the end

It had taken months, but finally the moment had come. Risanda, Tolath and Orlay had tracked down Nergülat, the death mage of Zavvura. Finally they could catch him or, if necessary, kill him. Finally he would answer for his crimes. For all the kidnappings, the graveyard thefts, the murders… Especially for one murder. Two years ago, they had their first chance to catch Nergülat. They thought he wasn’t much of a threat and that had cost them dearly. They had him cornered, wounded – vulnerable. The fourth member of the group, Karleg, a burly warrior from the southern lands,...

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